class final Core · roukmoute/pdf 0.6.1

PDF\Specification\Dictionary\ThreeDViewDictionaryTable304\U3DPathEntry
Table 304, /U3DPath; PDF type: text string or array; Required if the value of MS is U3D, ignored otherwise.

Read the source declaration ↗

Inheritance and contracts

Parent : PDF\Specification\SchemaEntry

Definition in the specification

Table 304 · Entries in a 3D view dictionary
ISO 32000-1:2008, §13.6.4.1 · PDF page 529 ↗

/U3DPath text string or array

(Required if the value of MS is U3D, ignored otherwise) A sequence of one or more text strings used to access a view node within the 3D artwork. The first string in the array is a node ID for the root view node, and each subsequent string is the node ID for a child of the view node specified by the prior string. Each view node specifies a 3D transformation matrix (see 13.6.5, “Coordinate Systems for 3D”); the concatenation of all the matrices forms the camera-to-world matrix. Conforming writers should specify only a single text string, not an array, for this entry. NOTE Do not confuse View Nodes with nodes. A View Node is a parameter in the 3D artwork that specifies a view, while a node is a PDF dictionary that specifies 3D graphic objects or collections thereof.

Qualifier: Required if the value of MS is U3D, ignored otherwise

Conditional descriptions remain traceable. A definition alone does not implement a codec, a signature or every format mechanism. Read the coverage.

Construction

__construct()

Declared by PDF\Specification\Dictionary\ThreeDViewDictionaryTable304\U3DPathEntry · View the code ↗

Inherited methods

3 methods from parents and contracts

definition()

public function definition(): PDF\Specification\EntryDefinition

Declared by PDF\Specification\SchemaEntry · View the code ↗

key()

public function key(): PDF\Syntax\Object\NameType

Declared by PDF\Syntax\Object\DictionaryObject\Entry · View the code ↗

value()

public function value(): PDF\Syntax\FileStructure\BasicType

Declared by PDF\Syntax\Object\DictionaryObject\Entry · View the code ↗

Properties

Constants